• Video Game Development explores the many facets of the video game development life-cycle: from asset creation (graphics & sound effects) to game design to coding.
    • Design & develop 2D video games with GameMaker: Studio.
    • Produce 2D graphics using paint.net & GIMP.
    • Manipulate sound effects (SFX) using Audacity.
    • Create 3D games using the Unity game engine.
    • Manage 3D modeling, animation and rendering using Blender.
    • Learn programming concepts using the industry-standard C++ programming language.
    • Explore core game design concepts.
    • Utilize applied higher mathematics for video games.

    We pride ourselves on using professional-level freeware so that students can continue their game production at home without the need for expensive software.

    The following video was recorded in 2012 when the course title was "DigiPen Video Game Programming". It is included here because it still gives a good overview of the course, although some of the details have changed (such as the high school credit offerings - see below video):




    High school students may earn the following credit equivalencies for the school year:
    • 1.0 Computer Science
    • 1.0 Computer Graphics
    • 1.0 Math (Programming)
    • [Check with your high school counselor for details: they may apply these differently.]

    High school students may also earn up to 23 college credits through the Tech Prep articulation process:
    • Students must opt-in and meet all Tech Prep requirements in order to receive college credit.
    • Students must achieve a grade C or better to receive college credit.
    • This is a blended delivery model program; both high school and Skagit Valley College students may attend.

    For further information contact Mr. Linton Porteous at:
    Syllabus